Automation has been foreign to me for the most part. Power saving bunker door automation. It also takes some time to do its work before all doors are opened. That will avoid unnecessary issues. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. E. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Rocket & Gantry automation is quite straight forward now. I'm not sure what causes it. Only Bunker Door, Bunker Tile, and Rockets will not take damage. The best resource I’ve found is the actual ingame overlay. #4. As. Bunker tiles could still have their use for their pressure resistance. Building can be used by duplicants to transform elements, produce power or perform new tasks. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. . Big thanks for LT. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. But now with Spaced Out dlc there is no such device no more. rocket destroying bunker doors on reentry. But, you will have to keep the scanners clear. I’m a simple man. Im later replacing telescope with a rocket, so manual is best. Now I'm looking for permanent solution of my new space problems. Mack. But now with Spaced Out dlc there is no such device no more. Too. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. This is an automation door. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. #11. . And some notes on the automation:This automation is so complicated for something so simple. (did not test any conductive wires)Hmm. Presenting - The Power Farm. Overheat Temperature. While building them, well your stairs will get damaged, disable autorepair and live with it. Find relations between elements, information and attributes. Hi. ! This is. But from time to time it seems like the wiring that goes through the bunker doors connecting. Bunker doors close when meteor showers approach. Oxygen Not Included. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Once it turns off, the bunker doors close and everything resets. but you have to dig out any regolith above and sweep it before open bunker doors above. Storage Capacity: how much weight can be stored inside the building. Only Bunker Door,. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. © Valve Corporation. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. It does take a little bit of time (and power obviously), so it's not. After way to much clean up I can finally tackle the space biome at a reasonable speed. g. Personally, I automate the bunker doors. Personally, I use a much simpler solution. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. People need 100% network in order to always start closing bunker door exactly 39s before meteor impact. It's not the bunker doors in consistent , instead the duration of meteor showers are inconsistent,. They deliver the material, but then don't build the wire. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. I've used this type of setup multiple times without issue before, and I do use multiple. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Category: classification of the building. Becoming a bit frustrated with the atomated regolith removal. Hi. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Watch how many packets you get and the spacing. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Therefore there is no other way to place them. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. On return, my bunker doors were broken. When it's inactive the bunker doors close and the gantry extends. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. On return, my bunker doors were broken. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. But now with Spaced Out dlc there is no such device no more. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. #2. Use the automation output of the command module itself. Steel: 500 Kg. Battle-tested for 500 cycles. Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. When one or the other turns on, the signals goes out. i have a couple rockets that i would like to consistently go back to the same planets over and over due to the materials that are there. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. 7 second and then to your second gantry. The not gate turns it into a red signal and the bunker doors close. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. Hi. It actually triggers at the same time as the rocket begins to land. This is how long the mechanized doors will remain closed. Hi. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. #6. 2 seconds until meteors were detected. As. XceptOne Sep 3, 2022 @ 2:34pm. Temperature management is one of the key challenges of the game. -- Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. But now with Spaced Out dlc there is no such device no more. Never had a bunker door open late. I have them running "inside" the doors, using lead. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. e. But now with Spaced Out dlc there is no such device no more. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Most things in the. Logga in Butik. That way either retracting or expanding, second gantry. When it's inactive the bunker doors close and the gantry extends. You also need a row of mesh tiles above the solar panels to catch the hot. I'm using the same automation wires to do all that and space scanners. But from time to time it seems like the wiring that goes through the bunker doors connecting. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. But now with Spaced Out dlc there is no such device no more. I've used this type of setup multiple times without issue before, and I do use multiple. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. Hi. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I had continuous bunker doors in my last base. A bit of regolith falls on the auto-miners, cooling them. it's easy serial wired doors wired whit a not gate from the sensor. Protect space scanners against meteors using. Oxygen Not Included > General Discussions > Topic Details. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. 2. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. This is VERY gimmicky. Help with comprehending buffer and filter gates. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. Gantry) and Great Monument parts. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. You need a little over 40 seconds for the bunker doors to close completely. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. 1). I initially tried to use space debris in storage containers to…I have a map wide line of bunker doors, all connected with a single automation wire. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. Create your station with a regolith protection (glass roof + automining). Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Therefore, you need to reverse this signal for the door via a not gate. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. This section lists all. I built some safety mechanisms into my system to make. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. I've used this type of setup multiple times without issue before, and I do use multiple. OR gate. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Learn how to obtain or transform a specific material. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Allows Rockets to launch from or land on the host Planetoid. It tracks rocket travel time, which you need to first input to counter and filter gates. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I would pulse them every 37. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Now what i don't know how to fix is bunker doors overheating. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). Yes. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). Meteors damage any building they pass through until they hit a solid tile. You set up two lines of. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Rockets vs Bunker Doors Rockets vs Bunker Doors. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Practical methods to automate door pumps and bunker doors in ONI. Joman Nov 23, 2018 @ 11:56am. The Mechanized Airlock requires Power to open and close at the faster rate. 2) green open and red close. 304. The actual action of closing the door does not need to finish. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. r/Oxygennotincluded. I would pulse them every 37. It will collect up to 10kg of the material it. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The doors underneath the auto-miners close for a second when the bunker doors finish opening. a) rocket leaves. 7 t capacity) and 3 Liquid Fuel Tanks (900 kg capacity each), rocket. 2s filter - the memory gate open and close the door after 2 seconds have passed. Input 1 will be straight from the filter. And well, real time, might not be rendered as real in parts not currently on screen. Send a green signal to the port (to make viewing the problem easier), then save and reload. some manual control, not really needed. It also persists with my mods disabled. I have this at 45, which is probably overkill but works. 2 closely timed direct hits can melt even steel wires in the bunker doors. 7 second and then to your second gantry. A Screenshot of Oxygen Not Included. This is the biggest issue. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. bunker door) on the farthest-left square possible, above the neutronium. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. That means you can keep two adjacent bunker doors cleared. I can think of 3 reasons why door were not opened: 1. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. 8s filter - reopen the doors after 8 seconds to allow in sunlight. Size: width and height, in tile. The idea is when the shower is over, all doors will open and let the. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. I move camera to another place and I would expect the bunker doors there. This is making true automation impossible. Hello all, I'm using a basic door pump setup with a steam generator to generate power. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. I almost died multiple times to this before I realized what was happening. Instead, replace them with a different refined metal like iron/gold/copper. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. But now with Spaced Out dlc there is no such device no more. But otherwise, the door certainly could retain use for closed silos if you want to keep the gas from drifting off. Building can be used by duplicants to transform elements, produce power or perform new tasks. Nope. It was last updated for EX1-452481. . Steel. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. This is not an access or priority issue. But now with Spaced Out dlc there is no such device no more. An Or gate can literally be replicated by stretching your automation wire to the two signals. 0 coins. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. until the space in the room is a vacuum again. hacksaw12. I've used this type of setup multiple times without issue before, and I do use multiple. It will stop pretty much all meteors while still giving you a 30-50% sky access. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Hi. #3. It stays on, and everything starts working. If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. Automation is an important part of almost any base in Oxygen not Included. There are 2 automation ports on the command capsule. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. 2) green open and red close. 3) the scanner logic is different: green - yes there are meteors. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. . Bunker Doors: First we use a Not Gate to change the green signal to red. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 1. There's a hint that the starter rocket should be command module + 5x research. With proper automation i never had my robo miners get heated by regolith when put at the. But now with Spaced Out dlc there is no such device no more. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. Oxygen Not Included > General Discussions > Topic Details. Space scanners Re-opening doors too soon. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. * Setup uses 120w/Bunker door. Automation Design 101: Designing Logic Systems for Automation. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. That's exactly what bunker doors are for. When the signal is active, the bunker doors open and the gantry retracts. The exhaust is super hot and can melt steel power and automation wires. Hi. Originally posted by zoarionprime: You dont need to cool them or the surface. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. It is not a waste of time if your goal is to maximize solar panels power output. It is pointless. Your done. Size: width and height, in tile. Oxygen Not. Oxygen Not Included is a space-colony simulation game. When using Liquid Oxygen for Liquid Oxidizer Tank (2. You don't need 100% to be 100% safe from incoming things. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Archived post. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Steel is a late game building material produced in Metal Refinery. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. 9% of the time, they only do a short pulse to crush the regolith. The only reliable option is for the player to keep an. * Setup uses 120w/Bunker door. I'm not sure what causes it. I've used this type of setup multiple times without issue before, and I do use multiple. . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. Take 50 pipes in a loop with a bridge. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. But it work VERY well. I still struggle a bit with various stuff, but i see how to fix it. Should be enough for rocketry, I think. 2. place the telescope on insulated tiles and it wont overheat. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. Hydrogen - Clean power. The basic idea is to. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The Robo-Miner cannot dig itself out when entombed. Even the memory toggle is simple enough. Explore all the Oni element, building, plant, seed, critter, egg. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Not a fan of regolith crushers. Logic gates cost a uniform 25 kg of Refined Metal . Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. Personally, I use a much simpler solution. Make certain that whatever you're using to power the system will not fail. Hi. Send a green signal to the port (to make viewing the problem easier), then save and reload. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. This is the most basic automaton for rocket i know. The wiki says that bunker doors's closing time is about 150s without any power. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. 2 - there are two conditions where I want to activate the bus. v · d. I'm having an issue with the wiring for my bunker doors. While building them, well your stairs will get damaged, disable autorepair and live with it. Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. And some notes on the automation: This automation is so complicated for something so simple. Personally, I use a much simpler solution. Precursor to construction of all other Rocket modules. I wait 20 seconds until they are half closed. This effectively renders all my rocketry automation moot, or not very purposeful. Learn how to obtain or transform a specific material. Bunker tiles obscure light, scanners do not. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. Personally, I automate the bunker doors. You need to control open and close via automation. Oxygen Not Included. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Because of that, keeping it protected is trivial. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners.